Unity Package | TextuurHaven
De ultieme PBR-texturen voor creatieve professionals
Import Guide & Material Templates
Get your textures running in Unity 2021.3 LTS and newer in under three minutes. Our package includes pre-configured Standard and URP material templates, so you never have to guess which map goes where.
Download the .unitypackage from your dashboard or the Asset Store. In Unity, navigate to Assets > Import Package > Custom Package and select the file. Accept the default import dialog. All folders will populate under Assets/TextuurHaven/. Open Assets/TextuurHaven/Materials/ to find ready-to-use templates like TH_Concrete_Rough_01.mat and TH_Wood_Reclaimed_PBR.mat. Drag any template onto your mesh. The Albedo, Normal, Roughness, and Metallic maps are already assigned to the correct shader properties.
For HDRP projects, switch the material shader to HDRP/Lit and enable Normal Map Space: Object in the Inspector. Our 4K and 8K variants maintain perfect triplanar projection when using Unity built-in Triplanar shader graph node.
Unity Asset Store Version
Prefer direct integration with Unity package manager? The official TextuurHaven bundle is published and regularly updated with new surface scans and workflow patches.
Version 2.4.1 includes 142 high-resolution PBR sets, automated LOD generation, and compatibility with Unity 2022.3. Search TextuurHaven PBR Collection in the Asset Store or click below to open the publisher page.
Open Unity Asset Store Download .unitypackage DirectlyRecommended Rendering Workflow
Maximize visual fidelity while keeping draw calls low. Our textures are baked for real-time engines and optimized for mobile, PC, and console deployments.
Texture Compression
All maps are provided in ASTC, ETC2, and BC7 formats. Unity will automatically select the optimal format based on your target platform build settings. No manual compression required.
Shader Graph Integration
Use our TH_PBR_Base Shader Graph template to chain multiple TextuurHaven maps into a single material. Supports triplanar projection, tiling offset, and seamless blending.
Lighting & Baking
For baked lighting, switch the material to Standard (Specular setup) and set Lightmap Resolution to 1024 for 4K textures. Real-time GI works best with the URP/HDRP templates and ambient occlusion maps included in each set.
Need a custom resolution or specific tiling ratio? Contact our support team at support@textuurhaven.com and we will generate a tailored .unitypackage within 24 hours.